Character Feats for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond (2024)

Name

Notes

Tags

  • Aberrant Dragonmark

    Wayfinder's Guide to Eberron

    +1 Constitution, gain a cantrip and 1st level spell

    Buff, Debuff

  • Actor

    Player's Handbook

    +1 Charisma, skilled at mimicry and dramatics

    Buff, Social, Deception

  • Adept of the Black Robes

    Dragonlance: Shadow of the Dragon Queen

    Learn spells influenced by Nuitari, empower spells with your life force

  • Adept of the Red Robes

    Dragonlance: Shadow of the Dragon Queen

    Learn spells influenced by Lunitari, balance fate

  • Adept of the White Robes

    Dragonlance: Shadow of the Dragon Queen

    Learn spells influenced by Solinari, weave protective magic as a reaction

  • Agent of Order

    Planescape: Adventures in the Multiverse

    +1 to an ability score, restrain foes with spectral bindings

    Damage, Control, Combat

  • Alert

    Player's Handbook

    +5 Initiative, can't be surprised, no advantage for hidden attackers

    Buff, Detection

  • Artificer Initiate

    Tasha’s Cauldron of Everything

    Learn basic spells from the Artificer class

    Buff, Utility

  • Athlete

    Player's Handbook

    +1 Strength or Dexterity - you have undergone extensive physical training

    Buff, Movement, Exploration

  • Baleful Scion

    Planescape: Adventures in the Multiverse

    +1 to an ability score, channel cosmic forces of evil

    Healing, Damage, Combat

  • Bountiful Luck

    Xanathar's Guide to Everything

    Allow Allies to Reroll a 1 on Attack Rolls, Ability Checks, or Saving Throws

    Buff, Racial Feat

  • Cartomancer

    The Book of Many Things

    You have learned to channel your magic through a deck of cards

    Utility, Combat, Deception

  • Charger

    Player's Handbook

    Make a melee attack or shove after the Dash action

    Movement, Combat

  • Chef

    Tasha’s Cauldron of Everything

    +1 Constitution or Wisdom, Cook's Utensils proficiency, cook special food

    Healing, Buff

  • Cohort of Chaos

    Planescape: Adventures in the Multiverse

    +1 to an ability score, the magic of chaos flows through you

    Combat

  • Crossbow Expert

    Player's Handbook

    No loading, no within 5 ft. disadvantage, bonus action attack with hand crossbow

    Combat

  • Crusher

    Tasha’s Cauldron of Everything

    +1 Strength or Constitution, move creatures you attack

    Buff, Combat

  • Defensive Duelist

    Player's Handbook

    Add your proficiency bonus to your AC as a reaction

    Combat, Warding

  • Divinely Favored

    Dragonlance: Shadow of the Dragon Queen

    Learn spells based on your character alignment

  • Dragon Fear

    Xanathar's Guide to Everything

    +1 Strength, Constitution, or Charisma, frighten with breath weapon

    Control, Buff, Racial Feat

  • Dragon Hide

    Xanathar's Guide to Everything

    +1 Strength, Constitution, or Charisma, gain natural armor and retractable claws

    Damage, Warding, Racial Feat

  • Drow High Magic

    Xanathar's Guide to Everything

    Learn more of the magic typical of dark elves

    Detection, Movement, Warding, Racial Feat

  • Dual Wielder

    Player's Handbook

    +1 AC bonus, wield heavier weapons, draw or stow two weapons at once

    Buff, Combat

  • Dungeon Delver

    Player's Handbook

    You are alert to the hidden traps and secret doors found in many dungeons

    Buff, Detection, Warding

  • Durable

    Player's Handbook

    +1 Constitution, minimum Con modifier x2 on spent Hit Dice

    Healing, Buff

  • Eldritch Adept

    Tasha’s Cauldron of Everything

    Learn an eldritch invocation from the Warlock class

    Buff, Utility

  • Elemental Adept

    Player's Handbook

    Spells you cast ignore resistance to damage of the chosen type

    Damage, Control

  • Elven Accuracy

    Xanathar's Guide to Everything

    +1 Dexterity, Intelligence, Wisdom, or Charisma, reroll advantage dice

    Buff, Combat, Racial Feat

  • Ember of the Fire Giant

    Bigby Presents: Glory of the Giants

    +1 Strength, Constitution, or Wisdom, manifest fire giant abilities

    Damage, Buff, Combat

  • Fade Away

    Xanathar's Guide to Everything

    +1 Dexterity or Intelligence, become invisible after taking damage

    Buff, Deception, Racial Feat

  • Fey Teleportation

    Xanathar's Guide to Everything

    +1 Intelligence or Charisma, unlock fey power through study of high elven lore

    Teleportation, Buff, Racial Feat

  • Fey Touched

    Tasha’s Cauldron of Everything

    +1 Intelligence, Wisdom, or Charisma, learn misty step and another 1st level spell

    Buff, Utility

  • Fighting Initiate

    Tasha’s Cauldron of Everything

    You learn a Fighting Style

    Buff, Combat

  • Flames of Phlegethos

    Xanathar's Guide to Everything

    +1 Intelligence or Charisma, call on hellfire to serve your commands

    Damage, Buff, Racial Feat

  • Fury of the Frost Giant

    Bigby Presents: Glory of the Giants

    +1 Strength, Constitution, or Wisdom, manifest frost giant abilities

    Damage, Buff, Combat

  • Gift of the Chromatic Dragon

    Fizban's Treasury of Dragons

    Infuse a weapon with and give yourself resistance to elemental damage

  • Gift of the Gem Dragon

    Fizban's Treasury of Dragons

    +1 Intelligence, Wisdom, or Charisma, telekinetically lash out after taking damage

  • Gift of the Metallic Dragon

    Fizban's Treasury of Dragons

    Learn and cast cure wounds, manifest wings to protect someone

  • Grappler

    Basic Rules

    Hold your own in close-quarters grappling

    Buff, Debuff, Combat

  • Great Weapon Master

    Player's Handbook

    You've learned to put the weight of a weapon to your advantage

    Damage, Combat

  • Guile of the Cloud Giant

    Bigby Presents: Glory of the Giants

    +1 Strength, Constitution, or Charisma, manifest cloud giant abilities

    Buff, Combat, Warding

  • Gunner

    Tasha’s Cauldron of Everything

    +1 Dexterity, firearms proficiency & ignore loading, no disadvantage at close-range

  • Healer

    Player's Handbook

    You are an able physician

    Healing

  • Heavily Armored

    Player's Handbook

    +1 Strength, proficiency with heavy armor

    Buff, Warding

  • Heavy Armor Master

    Player's Handbook

    +1 Strength, damage reduction from nonmagical weapons

    Buff, Warding

  • Infernal Constitution

    Xanathar's Guide to Everything

    +1 Constitution, resistance to cold and poison, advantage on saves against poison

    Buff, Warding, Racial Feat

  • Initiate of High Sorcery

    Dragonlance: Shadow of the Dragon Queen

    Learn basic wizard spells influenced by the moons of Krynn

  • Inspiring Leader

    Player's Handbook

    Inspire your companions to grant temporary hit points

    Healing, Buff, Social

  • Keen Mind

    Player's Handbook

    +1 Intelligence, track time, direction, and detail with uncanny precision

    Buff, Utility, Exploration

  • Keenness of the Stone Giant

    Bigby Presents: Glory of the Giants

    +1 Strength, Constitution, or Wisdom, manifest stone giant abilities

    Damage, Buff, Combat

  • Knight of the Crown

    Dragonlance: Shadow of the Dragon Queen

    +1 Strength, Dexterity, or Constitution, command allies to attack

  • Knight of the Rose

    Dragonlance: Shadow of the Dragon Queen

    +1 Constitution, Wisdom, or Charisma, encourage a nearby creature

  • Knight of the Sword

    Dragonlance: Shadow of the Dragon Queen

    +1 Intelligence, Wisdom, or Charisma, demoralize enemies

  • Lightly Armored

    Player's Handbook

    +1 Strength or Dexterity, proficiency with light armor

    Buff, Warding

  • Linguist

    Player's Handbook

    +1 Intelligence, additional languages, create written ciphers

    Buff, Utility

  • Lucky

    Player's Handbook

    You have inexplicable luck

    Buff, Utility

  • Mage Slayer

    Player's Handbook

    You have practiced techniques useful in melee combat against spellcasters

    Buff, Debuff, Combat

  • Magic Initiate

    Player's Handbook

    Learn basic spells from a chosen class

    Buff, Utility

  • Martial Adept

    Player's Handbook

    Perform special combat maneuvers

    Utility, Combat

  • Medium Armor Master

    Player's Handbook

    You have practiced moving in medium armor

    Buff, Warding

  • Metamagic Adept

    Tasha’s Cauldron of Everything

    Learn two Sorcerer metamagic options and gain 2 sorcery points

    Utility

  • Mobile

    Player's Handbook

    You are exceptionally speedy and agile

    Buff, Movement

  • Moderately Armored

    Player's Handbook

    +1 Strength or Dexterity, proficiency with medium armor and shields

    Buff, Warding

  • Mounted Combatant

    Player's Handbook

    You are a dangerous foe to face while mounted

    Buff, Warding

  • Observant

    Player's Handbook

    +1 Intelligence or Wisdom, quick to notice details of your environment

    Buff, Detection

  • Orcish Fury

    Xanathar's Guide to Everything

    +1 Strength or Constitution, additional damage, reaction attack

    Buff, Combat, Racial Feat

  • Outlands Envoy

    Planescape: Adventures in the Multiverse

    +1 to an ability score, learn misty step and tongues

    Teleportation, Communication

  • Piercer

    Tasha’s Cauldron of Everything

    +1 Strength, or Dexterity, reroll damage dice for piercing damage

  • Planar Wanderer

    Planescape: Adventures in the Multiverse

    Gain resistance to cosmic elements, sense and control planar portals

    Detection, Utility, Exploration, Warding

  • Poisoner

    Tasha’s Cauldron of Everything

    Learn to make and use poisons in combat

    Buff, Combat

  • Polearm Master

    Player's Handbook

    You can keep your enemies at bay with reach weapons

    Control, Combat

  • Prodigy

    Xanathar's Guide to Everything

    Gain a Skill and Tool Proficiency, Skill Expertise, and Language

    Buff, Racial Feat

  • Resilient

    Player's Handbook

    +1 stat and proficiency with saving throws to a chosen ability score

    Buff, Warding

  • Revenant Blade

    Eberron: Rising from the Last War

    +1 Strength or Dexterity, gain finesse with double-bladed weapons.

    Damage, Combat, Racial Feat

  • Righteous Heritor

    Planescape: Adventures in the Multiverse

    +1 to an ability score, channel cosmic forces of good to reduce damage

    Warding

  • Ritual Caster

    Player's Handbook

    You have learned a number of spells that you can cast as rituals

    Utility

  • Rune Shaper

    Bigby Presents: Glory of the Giants

    Learn comprehend languages and the magic of Giant runes

  • Savage Attacker

    Player's Handbook

    Reroll damage dice for melee weapon attacks

    Damage, Combat

  • Scion of the Outer Planes

    Planescape: Adventures in the Multiverse

    Your connection to an Outer Plane infuses you with the energy there

    Utility, Combat, Warding

  • Second Chance

    Xanathar's Guide to Everything

    +1 Dexterity, Constitution, or Charisma, impose attack disadvantage

    Buff, Debuff, Racial Feat

  • Sentinel

    Player's Handbook

    Take advantage of every drop in any enemy's guard

    Control, Warding

  • Shadow Touched

    Tasha’s Cauldron of Everything

    +1 Intelligence, Wisdom, or Charisma, learn invisibility and another 1st level spell

    Buff, Utility

  • Sharpshooter

    Player's Handbook

    Ranged weapons mastery - make shots that others find impossible

    Damage, Buff

  • Shield Master

    Player's Handbook

    Use shields not just for protection but also for offense

    Damage, Combat, Warding

  • Skill Expert

    Tasha’s Cauldron of Everything

    +1 to an ability score, +1 proficiency, expertise

    Utility

  • Skilled

    Player's Handbook

    Gain proficiency in 3 additional skills

    Utility

  • Skulker

    Player's Handbook

    You are expert at slinking through shadows

    Buff, Deception

  • Slasher

    Tasha’s Cauldron of Everything

    +1 Strength, or Dexterity, wound and disable targets with bladed weapons

    Buff, Combat

  • Soul of the Storm Giant

    Bigby Presents: Glory of the Giants

    +1 Strength, Wisdom, or Charisma, manifest storm giant abilities

    Control, Buff, Combat

  • Spell Sniper

    Player's Handbook

    Enhance your attacks with certain kinds of spells

    Buff, Combat

  • Squat Nimbleness

    Xanathar's Guide to Everything

    +1 Strength or Dexterity, +5 ft. Speed, Acrobatics or Athletics proficiency

    Buff, Movement, Racial Feat

  • Squire of Solamnia

    Dragonlance: Shadow of the Dragon Queen

    Mount and dismount with ease, strike foes with precision

  • Strike of the Giants

    Bigby Presents: Glory of the Giants

    Imbue weapon strikes with the primeval might of giants

    Damage, Combat

  • Strixhaven Initiate

    Strixhaven: A Curriculum of Chaos

    Learn spells from your chosen Strixhaven college

  • Strixhaven Mascot

    Strixhaven: A Curriculum of Chaos

    You have learned how to summon a Strixhaven mascot to assist you.

  • Svirfneblin Magic

    Legacy This doesn't reflect the latest rules and lore. Learn More

    Elemental Evil Player's Companion

    Inherit the innate spellcasting ability of your ancestors

    Deception, Warding, Racial Feat

  • Tavern Brawler

    Player's Handbook

    +1 Strength or Constitution, improved improvised weapons

    Damage, Utility, Combat

  • Telekinetic

    Tasha’s Cauldron of Everything

    +1 Intelligence, Wisdom, or Charisma, learn mage hand, and move things with your mind.

    Control

  • Telepathic

    Tasha’s Cauldron of Everything

    +1 Intelligence, Wisdom, or Charisma. Telepathy 60 ft.

    Communication, Psionic

  • Tough

    Player's Handbook

    Gain +2 hit points per character level

    Buff

  • Vigor of the Hill Giant

    Bigby Presents: Glory of the Giants

    +1 Strength, Constitution, or Wisdom, manifest hill giant abilities

    Healing, Buff, Combat

  • War Caster

    Player's Handbook

    You have practiced casting spells in the midst of combat

    Combat, Warding

  • Weapon Master

    Player's Handbook

    +1 Strength or Dexterity, 4 additional weapon proficiencies

    Buff, Combat

  • Wood Elf Magic

    Xanathar's Guide to Everything

    Learn the magic of the primeval woods

    Buff, Movement, Racial Feat

Character Feats for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond (2024)

FAQs

How to choose feats in D&D Beyond? ›

On your character sheet in the normal usable view, go to features & traits, then scroll down and under feats there is a 'manage feats' link. Click this and you can add / remove / amend feats at will. Yes, go to feats and traits tab on your character sheet.

How do you get feats in D&D 5e? ›

  1. The most common way to get a feat is by taking it instead of an ability score improvement at levels 4, 8, 12, 16, or 19.
  2. There are some homebrew rules that might give you access to feats sooner or more frequently though.
  3. I common homebrew rule that my friends and I use is that every one may take a free feat at level 1.
Mar 6, 2022

What class gets the most feats in D&D? ›

D&D fighters can be frontline attackers, support tanks, or even spellcasters. A fighter chooses their playstyle by their subclass and the D&D feats they take. Fighters get more Ability Score Improvements than any other class, which includes more feats.

What are the rules for feats? ›

You can take each feat only once, unless the feat's description says otherwise. You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite.

Why are feats not showing up in D&D beyond? ›

If you haven't bought one of the sources like the PHB that has feats, and you're not in a campaign with content sharing turned on, the only feats you'll see are the free ones, which have prereqs or can otherwise be hidden behind filters you might have turned off.

What is the most overpowered D&D class? ›

1) In terms of sheer power, the most overpowered class in D&D 5e is (and almost always has been, in all editions) the Wizard. The spells a Wizard can command can solve just about any problem, and beat any opponent.

Who is the god of D&D? ›

Core D&D-pantheons

Boccob, god of magic, arcane knowledge, balance and foresight. Corellon Larethian, god of elves, magic, music, and arts (also a demihuman power). Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power). Gruumsh, god of orcs (also a monster power).

What is the strongest race in D&D? ›

The mighty leonin are a strength-based race that resemble humanoid lions. They are cousins to the tabaxi, another humanoid cat race. While tabaxi, however, make great dexterous characters, leonin are the popular choice for physically powerful characters.

What is the strongest feat in D&D? ›

One of, if not the most powerful feats available is Sharpshooter. This hugely boosts characters that rely on ranged weapon attacks. First, it removes the penalty for long range ranged weapon attack rolls, allowing you to be a supreme sniper.

What is the hardest class in D&D? ›

Sorcerer Is D&D's Hardest Class To Play

Due to their complicated class features, subclass variations, and upkeep requirements, sorcerers are the hardest class to play in DnD. They're as fragile as wizards, with fewer spells, and have the most replenishable resources to budget and keep track of.

How many feats can a 5e character have? ›

The overall number can be anywhere between 0 and 8. Single-class characters normally get 5 — at levels 4, 8, 12, 16, and 19. This is true for all classes except rogues, who get an extra one at 10, and fighters, who get extra ones at 6 and 14.

How to add a feat at level 1 dnd beyond? ›

On the character sheet, click on "Manage Feats" and in the sidebar, scroll to find the selected feat - you should see a blue exclamation mark next to it, alerting you that choices need to be made.

How many feats can you choose in D&D? ›

The overall number can be anywhere between 0 and 8. Single-class characters normally get 5 — at levels 4, 8, 12, 16, and 19. This is true for all classes except rogues, who get an extra one at 10, and fighters, who get extra ones at 6 and 14.

Can you change feats in DDO? ›

Description. This allows a Character to exchange one feat for another feat at no cost (also the 3-day timer does not apply). Feats are exchanged by a more-or-less friendly Mindflayer (Fred) in House Jorasco.

How do you choose stats in D&D? ›

Things You Should Know

Roll your stats by rolling 4 x 6-sided dice, dropping the lowest number, and adding the remaining total. Do this for each stat (there are 6). Alternatively, calculate your stats using the Point Buy or Standard Array, which don't require rolling and limit variation in character stats.

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